| I just finished the book « Sketching User
Experience » by Bill
Buxton. This book in my view is an important book.
It will have a profound impact on the designer community.
They will say:
“WOW, I should have used this or that sketching
technique and I would have saved huge amounts of time
and money instead of building those expensive prototypes”.
It broadens the concept of sketching to the user
interaction or in other words user experience.
In Wikipedia, a sketch is defined as a rapidly executed
freehand drawing that is not intended as a finished
work.
The objective of a sketch is to verify an idea rapidly
and cheaply. Bill extends the concept to user experience.
He describes a multitude of sketching techniques such
as Wizard of Oz, Video, and paper mockup as a way
to test user experience rapidly and cheaply.
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